![]() Most of the background elements are so small that any aliasing is hardly noticeable, so even the most adamant of PS2 naysayers can't balk at FantaVision beauty. Most of the time, you'll be too wrapped up in trying to chain and detonate that you won't be able to sit back and pick out the small things, like how you can see cars driving on the freeways in the Seattle-like first level, or the hundreds of blinking lights on the moon base later in the game. FantaVision graphics are best seen while NOT playing the game. If there was a game out there to show friends, at the very least for just eye candy this is it. ![]() Everything from the usual flower-shaped explosions to extraordinary swirling masses of light is rendered flawlessly by the PS2. There's no doubt about it, this game is a perfect stage to showcase the PlayStation 2's advanced lighting effects, and it presents them with all the gusto and aplomb of a 4th of July event. No, there's no in-your-face motion blurs or even any really advanced lighting, just simple explosions, and some amazingly detailed backdrops to receive them. Now this may surprise some people, but FantaVision's graphics are easily some of the best on the PS2. The larger the chains and the more detonated bulbs, the higher Bonus Round score that you'll be rewarded. Easy enough, right? Well, toss in the fact that there are anywhere from three to 20 bulbs on screen that still need to be linked and detonated before they explode, and you quickly have a frenzied race to chain and explode as many bulbs as possible. All you have to do is link up as many bulbs as possible, and detonate them before they fade out. The more bulbs you linked to the starmine, the more opportunity to rack up the points. Link it to at least three other same-colored bulbs and then detonate it to take you to the starmine bonus level. Once collected and detonated, the stars help to spell out STARMINE, which then launches the starmine bulb. Arguably the most important of the three bonuses is the star. Bonuses, like point boosters, stars and energy boosts will occasionally pop up from recently exploded fireworks, and when linked and detonated with the bulbs, give up their respective goodies. There's also an ever-decreasing energy bar, which must be kept up with large combos and as few misses as possible. You're constantly balancing the growing number of new linked bulbs with the fading older ones, and you'll have to strike a balance between the two in order to reach the really high combos. ![]() ![]() After a while, they'll start to dwindle, eventually fading out, and that's where the strategy comes in. However, there is a limit to how long the bulbs can be in the air. They allow you to link two colors, say red and green, and help perpetuate the chain. To mix it up, there are often two colors on screen at a time, so you'll need to find some way to keep the chain going. Once you've reached three same-colored bulbs, you can hit Circle to detonate them, or you can keep linking up more bulbs to raise you point totals. All you have to do is use the left analog stick to point to a colored bulb, hit X to link to it, and then snag two more bulbs of the same color using the same method. The gameplay definitely falls under the banner of puzzler, but its implementation is one of the most unique ideas in years.
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